I mean, it's not a terrible game, but it's still the weakest)ġ2: Legend of Zelda (Good for its time, but it hasn't aged well tbh.)ġ1: Phantom Hourglass (I like PH, but it really has its flaws)ġ0: Minish Cap (really too short. N/A: Four Swords Adventures (Never played it can't rate)ġ3: Adventure of Link (it's just not really Zelda. MM at number 11? Really? At least Link's Awakening got nicely high, though the Oracles are seriously underrated. Tune: Overworld theme for the four areas outside of clock town (MM) TP and WW are interchangeable, better than OoT but neither come close to MM. Also OoT is too long and starts to get boring once you reach the Fire Temple. OoT is so low because I got it in the collector's edition in 2003 so it was pretty outdated compared to the other ones, and I like MM a lot better. Handheld Zeldas are pretty crappy imo, I think Nintendo should just stick to 3D. I've played all except the OoS/OoA, but those are the only ones I beat and therefore are the only ones I actually like enough to rate. Probably not going to renew my subscription this year (that's not the only reason, but still) Yeah, I've been raging at NP ever since I saw MM in 11th place. I have never played the others and I don't have ALTTP anymore because my dad sold his NES and SNES stuff. Secret: Changes after beating TWW (Outset Clothes all the time, Aryll has skull dress all the time and you understand Hyrule language.) I love the graphics and the music and they did so many funny things in it. The Wind Waker ( This game has a very good story and many good story moments. Ocarina Of Time (A little harder than TP and it was done a little better than TP.)ġ. Twilight Princess (Too easy but everything else in this game was done excellent.)Ģ. It was much different from the other 3D Zelda games but it was not as good as in the others. Majora's Mask (Last place of the 4 3D Zelda games because Ganondorf doesn't excist in it and Zelda appears once in the game. A Link To The Past (I don't have it anymore. It also can be used in Shadow Temple to access the skulltula above the boat.5. This is useful in Gerudo Training Ground, shown below. Link will clip far enough into the wall that damage from an enemy or explosion can push him all the way through the wall, if Link takes damage on the correct frame of the sideways climb animation. Now perform a fast sideways climb by holding towards the side wall for 1-2 frames, then start holding up or down. While climbing, get next to the side wall. This works on climbable walls that have a wall to the side that Link can climb into, getting pushed back. This method of clipping works as both child and adult. These are possible on certain slopes on the side of a wall. Notable examples include the standard methods of water temple boss key skip and Goron city door skip. To reach enough speed to clip, you generally megaflip or megasidehop from a large height Flat Ground ClipĬertain floors around the game have a special property which lets you clip through all adjoining walls. There are two types of ground clips: flat ground clips and sloped ground clips. With high enough horizontal and downwards speed, you will go through the corner. Ground clips are possible in certain areas where a wall meets a floor. The Door of Time is one of these objects near a wall that has a small space in between that allows clipping. Typically the hover boots are used as well, so that once you clip out of bounds you have time to get back inside where you are trying to go. With the third thrust of either the Giant's Knife (can be broken too) or the Biggoron Sword, it is possible to clip through these objects in the game. Wooden boxes and Hammer blocks against a wall can be clipped through as an adult with a precisely angled jumpslash, but only if there is solid ground behind the wall. There are also objects, like the hammer blocks in the fire temple you can clip through as well. Additionally, you can use an armos that you push around to clip as well. This is particularly useful in the Fire Temple. These objects can be clipped through with Recoil boosts, Jumpslashes, Superslides/HESS's, Damage Boosts, and Giant's Knife/Biggorons Sword Thrusts, depending on the object. These objects, when up against a wall, can be clipped through a variety of ways. Specifically, the blocks you can push, even though they create a 90 degree angle, can be clipped through. There are some specific objects that you can use to clip. Gold Skulltulas - Locations and Methods.Medallions, Stones, Trials (No Wrong Warp).
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