![]() While optional objectives appear, and more become mandatory once you up the difficulty, they feel like something of an afterthought. The campaign itself is a strange beast, meshing elements of the previous game with a lot of straightforward objectives, at least compared to shooters of this ilk. It’s a disappointing prelude to a story that while far from Oscar-worthy, was still a lot of fun. Lame twists aren’t explored fully, and it mostly serves as an excuse to move Joanna between distinct looking locales. The story is pretty weak, with hammy dialogue and corny characters that feel disconnected from the N64 original. Working as a bounty hunter with her father and a hacker called Chandra, the team begin to search for a researcher captured by the Hong Kong triad, only to find their exploits spread to a global scale. ![]() deficiencies leave you feeling a touch short-changed.Ī narrative prequel to Perfect Dark, Zero follows the earlier exploits of Miss Joanna Dark, in the not too distant future of 2020. Shooting, on the whole, feels weighty and smooth, benefiting from a better frame rate than its N64 counterpart, though some aspects like the awkward cover system, unbalanced roll mechanic and A.I. This means you can often wield only two pistols and an SMG, one rifle and a shotgun or a singular heavy weapon. Weapons come with secondary firing modes, encouraging experimentation, though in a bit of a backwards step, you’re limited in the number of guns you can carry. Jo can dual-wield pistols, plant Laptop assault rifles as turrets and wipe out enemies with the Plasma Rifle. The assortment of weaponry proves a great selling point, with a wide range of armaments ranging from the more traditional to the extraordinary. In 2000, Perfect Dark was lauded for its qualities and some of t hese did tran sition to Zero five years later. But is there more to it than we remember? In the 15 years since, Zero has instead become something of a punchbag: a warning against over-expectation, a magnet to derision from many players. Rare’s FPS came with excessive hype and would fit within the Xbox 360’s launch window, with many hoping it’d be the killer app that would show what the new generation of hardware was capable of. A long-in-development project from a British studio synonymous with quality. ![]() ![]() A leading launch title for a new system and a follow-up to one of the great console shooters. ![]()
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